Comments on: Birthlines, Part 2: Birthlines, Digital Sampling, Immersion /birthlines-part-2-birthlines-digital-sampling-immersion/ You don't know a language, you live it. You don't learn a language, you get used to it. Sat, 04 Jul 2020 16:09:19 +0900 hourly 1 https://wordpress.org/?v=5.1.13 By: Critical Frequency: A Brand New Way of Looking At Language Exposure | AJATT | All Japanese All The Time /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-58217 Thu, 21 Oct 2010 15:02:14 +0000 /?p=3013#comment-58217 […] per day, the effect is the same as listening to it all day because of the frequency, just like how a movie looks like it’s always moving because the frames, which are nothing but still images, move frequently enough. If it helps at all, […]

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By: Ken /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57793 Mon, 18 Oct 2010 02:01:14 +0000 /?p=3013#comment-57793 There’s a great scene in “Finding Forrester” where Sean Connery tells the young writer, in a nutshell, “don’t think, just write”.

I guess you can’t have writer’s block if you’re too busy writing.

www.youtube.com/watch?v=7x8y632rdwM

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By: nippyon /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57739 Sun, 17 Oct 2010 17:47:28 +0000 /?p=3013#comment-57739 @bubble

The same thing happens to me when I write, bubble, so i feel your pain. When I have no idea where to begin, I usually end up just writing random thoughts. I’ll babble about this and that, write out different points of view for different characters, write three different possible outcomes, just write whatever comes to mind… and all of a sudden WHAM! I’m inspired and I write 25 pages of good stuff.

But if i didn’t start writing, whether its crap or a sudden inspiration, if i didn’t actually put my pen to the paper, or start tapping away at my keyboard, nothing comes out. 0 typing, 0words. 0 input, 0 output (just like Khatz says 😉 )
If you don’t start, there’s no way in bejesus that your’e ever going to get anywhere.

When in doubt, ramble your brains out until u find something.(Good luck on the writing, bubbles!:P)

nippyon☆~
P.S. Khatz, If this is 2,and you already wrote 1,3, and 4,… is this series over?

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By: khatzumoto /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57645 Sat, 16 Oct 2010 15:37:42 +0000 /?p=3013#comment-57645 @tommy

おおう!ありがとー!

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By: Tommy Newbhall /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57640 Sat, 16 Oct 2010 14:21:29 +0000 /?p=3013#comment-57640 In conscious defiance of the principle stated in this article, I’d like to take five minutes to write a completely inconsequential correction to the explanation of audio sampling given here. This description is basically correct, except that the term “digital microphone” is a bit misleading. Really, all microphones are analog devices, and in order to convert their signal from an analog to digital signal, the use a piece of circuitry called an Analog-to-Digital Converter (ADC), which takes the average voltage over a certain period of time (in the case of CDs, 1/44,000th of a second) to a number, usually represented in binary.

And by the way, did you ever wonder why 44,100hz? No? Never cared? Well, I’m gonna tell you anyway! The highest pitch signal that can be represented at a 44,100hz sample rate is exactly half that, 22,050hz, which is just above what is considered the “normal” human hearing range.

Now you know, and knowing is half the battle.
The other half is procrastination.

lolz,
tommy

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By: bubble /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57628 Sat, 16 Oct 2010 10:03:21 +0000 /?p=3013#comment-57628 The same is true of fiction writing. You may prepare all you like, and depending on how your mind works and what you’re writing a certain amount of prep is useful, even essential, but you’re never going to be prepared enough before you start, and you’re never going to have the right first sentence. It’s rare enough to have any idea how to start, so you eventually just pick a point and start there, even though you may scrap the scene later.

I also find that writer’s block is mostly indecision. Your character is at point A, at which point there are a whole bunch of things he/she can do (or ways you can describe said actions), and you’re afraid to mess it up, not realizing that it’s perfectly okay to write a bunch of stuff that turns out to be terrible and scrap it later.

/ramble

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By: Ken /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57612 Sat, 16 Oct 2010 05:25:40 +0000 /?p=3013#comment-57612 If you’re old-school (a.k.a., cheap) like me and watch on a CRT TV, it’s even worse! Instead of seeing one frame every so-and-so fraction of a second, the electron gun has to scan around to create the image. If you could freeze time, you’d see only a single point.

My mind thinks I’m watching ネオ fight スミス, but I’m actually watching one single dot of light, which happens to fly around in a rectangular grid and change colors at just the right time. A dot! I’m like a cat chasing a laser pointer. A laser pointer that speaks Japanese and has great fight scenes, but still.

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By: talle /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57610 Sat, 16 Oct 2010 04:33:02 +0000 /?p=3013#comment-57610 What’s even more interesting is that there’s a school of thought (doesn’t look like we on planet Earth can agree about anything without fracturing into 9000 squabbling schools) called “extreme programming” I happened upon via Wikipedia a few days ago. Its tenets are basically almost exactly what I described above, and the Wiki entry even uses the word “timeboxing” in the lede. Makes you wonder how old all this knowledge really is, and whether we’ve just forgotten it or if Aristotle just couldn’t think of a title for his PD manual.

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By: talle /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57609 Sat, 16 Oct 2010 04:28:35 +0000 /?p=3013#comment-57609 It’s funny because the exact same principles that Khatz is trying to mold in these latest entries are things I’ve seen in all kinds of avenues of daily living. In programming, for example — and I’m positive Khatz can back me up on this with his experience developing Surusu — 99% of the work is just starting the thing. Finding a place to begin and building a piecemeal plan via trial and error, looking up bits of code and protocols and just testing out different ideas. I’ve had the same massive bombastic hyperperfectionist animus that Khatz describes in his entries on PD and learning Japanese, and it can be truly crippling — you become incapable of doing anything bar staring blankly at the screen or purposefully not listening to the language you’re trying to learn. All of the best successes I’ve had in programming/design have came from almost zero ‘planning’, at least in the sense of sitting down and drafting carefully-reasoned, plotted out intricate mental wireframes, and by just starting SOMEWHERE and ending up at the finish line. It’s not just way, way faster/more productive but the quality itself is superior; a bit of a mystery even to myself, but it’s perhaps because the ‘planning’ I do is always on runtime, while I’m coding the last idea I had… does this make any sense? I basically ‘update’ my plan according to whatever the response from the program is, and I keep a super thick skin about it: the plan doesn’t matter, just discard the bad parts of the old one and fix this new issue. It’s almost like you’ve already built the program and you’re just debugging it. So long as you can charge through that desire to go, “Oh, my plan was stupid and it sucked, and I know nothing and I might as well quit now”, you’ll reach the end eventually. Don’t even acknowledge that sentiment in yourself when it emerges from the tarpool, just keep going on. Take a break and think about the approach some if you like, but do it in a light-hearted way (although I guess you can’t really command someone to be light-hearted).

Whew… that was a bit much. Anyway, I had to let everyone know that like his experience with learning Japanese, he’s not alone in his conclusions about work in general. I’ve had the exact same experiences totally parallel to his, and everything he’s saying is really true.

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By: Scuba /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57598 Sat, 16 Oct 2010 02:44:21 +0000 /?p=3013#comment-57598 Nice, analogy…

This works really well if you can do srs reps on a phone or other mobile device, if you do at least one rep between every webpage you visit, or time you check your mail, or while on the toilet, or waiting for your car to get fixed…

You end up with a lot of finished srs reps.
Enough for me to stay up to date on my reps for the last week anyway!

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By: ざっちー /birthlines-part-2-birthlines-digital-sampling-immersion/#comment-57560 Fri, 15 Oct 2010 16:37:25 +0000 /?p=3013#comment-57560 Short. Sweet. Simple!

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