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How To Score Reps In Surusu

This entry is part 2 of 2 in the series How To Score Reps In Surusu
  • 0 = blank
  • 1 = totally incorrect
  • 2 = partially correct
  • 3 = correct, with great effort
  • 4 = correct, with some effort
  • 5 = correct, effortless
  • WARP = Out-of-this-world ballin’ . Faster than light speed. This will space your card very, very far out; WARP is generally about one or two orders of magnitude more powerful than a “5”. Use with great care.

Ironically enough, most people grade themselves too harshly. So:

  1. Don’t be too harsh 😀
  2. Don’t grade yourself harshly on a card because you’ve had trouble with it in the past. Grade cards on a per rep basis: if you did well on the card this time around, then give yourself a high score. Surusu knows the card’s history and won’t boot it into oblivion just because you did well on it once or twice despite a troubled history 😀 .
Series Navigation<< How To Score Reps In Surusu, 2013 Edition

  3 comments for “How To Score Reps In Surusu

  1. ahndoruuu
    July 27, 2011 at 10:37

    this is basically how i was doing it as well, except i have never made use of the WARP function. how far does a warp typically space out a card?

  2. Mariah
    April 11, 2012 at 09:20

    One thing that’s always bugged me with this is, what do you rank it if you have to use the hint? For example, if you can’t remember it at all and then read the hint and get it completely correct, would you still rate it as a zero? Or if you partially remember it but then fully remember it after reading the hint, would you rank it a one? Because I feel like I might be grading myself too harshly by doing this…

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